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  • GSdx: Implement SYNCV register bitfields
    Add the bitfield structure of the undocumented SYNCV register,
    potentially might be useful in proper height determination of the output
    circuit for some weird games which still get it wrong but still haven't
    figured out how it might be useful. Maybe some sort of black magic
    formula with the vertical synchronization values?
    The differential phase value seems to closely resemble the display
    height value of the video modes (480 for NTSC, 576 for PAL) but after
    some investigating into the differential phase, I have no clue on how
    they might be even related. Hopefully the mystery will be unveiled in
    the near future.
    下载PC
最后由 iZzq920817 编辑