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    • GSdx: Implement SYNCV register bitfields
      Add the bitfield structure of the undocumented SYNCV register,
      potentially might be useful in proper height determination of the output
      circuit for some weird games which still get it wrong but still haven't
      figured out how it might be useful. Maybe some sort of black magic
      formula with the vertical synchronization values?
      The differential phase value seems to closely resemble the display
      height value of the video modes (480 for NTSC, 576 for PAL) but after
      some investigating into the differential phase, I have no clue on how
      they might be even related. Hopefully the mystery will be unveiled in
      the near future.

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