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开发日志:

  • OpenGL Renderer: Make the MSAA sample size limit based on the framebuffer size instead of being fixed at 8xMSAA.
  • The MSAA sample size limit is now based on the following sizes:
    1x Native Resolution - 32xMSAA
    2x Native Resolution - 16xMSAA
    3x-8x Native Resolution - 8xMSAA
    9x and greater Native Resolution - 4xMSAA

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