管理

开发日志:

  • GSdx-D3D11: Avoid undefined behavior in swapchain
    PCSX2 sends a negative value (-1) to GSdx when adaptive mode is
    specified for Vsync, this mode is exclusive to OpenGL at the moment
    and is unimplemented on the D3D11 renderer. Also the present function
    of swapchain only accepts values from 0 to 4 as parameter, hence
    passing negative values to the function is undefined behavior.
    So let's fallback to standard synchronization method on D3D11 when
    PCSX2 requests for adaptive mode.

下载PC32位:
地址1
地址2