[NDS模拟器]8月21号测试版


  • 管理

    开发日志:

    • GPU: Try to clean up GPUEngineBase::_SpriteRenderPerform() a little bit.
    • GPU: Be consistent with how we apply the sprite window flags.
    • Now applies the sprite window flags consistently between rotozoomed
      and non-rotozoomed modes.
    • Applying the sprite window flags in rotozoomed modes now ignores
      sprite priority as intended.
    • GPU: When compositing a sprite, remove the color effect enable test so that the enable test and the OBJ translucency test don't conflict whenever window testing is also enabled. Fixes the portal-in-the-horizon scene in Pokemon Mystery Dungeon: Explorers of Sky. (Fixes #92.)
    • Also rename some variables for better code clarity.
    • GPU.cpp/.h: Revert back to using Unix-style line-endings instead of Windows-style line-endings.

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    下载PC32位:
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