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开发日志:

  • OpenGL Renderer: Fix one more compiling issue on Windows 32-bit.
  • OpenGL Renderer: The zero-dst-alpha-fragment pass for edge marking now works the same as the one for rendering the main geometry.
  • Also fix a compiling issue in the Windows build. (Regression from
    commit 6acf781.)
  • Also fix an issue in the zero-dst-alpha-fragment pass while running
    MSAA in legacy OpenGL. (Related to commit 6acf781.)
  • OpenGL Renderer: Translucent fragments now correctly overwrite zero-alpha destination fragments when running MSAA. (Related to commit 3b354a0.)

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