[NDS模拟器]8月18号测试版


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    开发日志:

    • OpenGL Renderer: Fix one more compiling issue on Windows 32-bit.
    • OpenGL Renderer: The zero-dst-alpha-fragment pass for edge marking now works the same as the one for rendering the main geometry.
    • Also fix a compiling issue in the Windows build. (Regression from
      commit 6acf781.)
    • Also fix an issue in the zero-dst-alpha-fragment pass while running
      MSAA in legacy OpenGL. (Related to commit 6acf781.)
    • OpenGL Renderer: Translucent fragments now correctly overwrite zero-alpha destination fragments when running MSAA. (Related to commit 3b354a0.)

    下载PC64位:
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    下载PC32位:
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