[3DS模拟器]8月11号测试版
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开发日志:
- Merge pull request #2868 from wwylele/swr-tuple
SwRasterizer/Lighting: use make_tuple instead of constructor - SwRasterizer/Lighting: use make_tuple instead of constructor
implicit tuple constructor is a c++17 thing, which is not supported by some not-so-old libraries. Play safe for now - Merge pull request #2857 from j-selby/deploy-fix
Travis/AppVeyor: Deploy based upon tags - Travis/AppVeyor: Deploy based upon tags
- Merge pull request #2862 from j-selby/update-cryptopp
Update CryptoPP (byte ambiguity) - Update cryptopp
- Merge pull request #2822 from wwylele/sw_lighting-2
Implement fragment lighting in the sw renderer (take 2) - SwRasterizer/Lighting: shorten file name
- SwRasterizer/Lighting: move to its own file
- SwRasterizer/Lighting: reduce confusion
- SwRasterizer/Lighting: move quaternion normalization to the caller
- SwRasterizer/Lighting: dist atten lut input need to be clamp
- SwRasterizer/Lighting: unify float suffix
- SwRasterizer/Lighting: get rid of nested return
- SwRasterizer/Lighting: refactor GetLutValue into a function.
merging similar pattern. Also makes the code more similar to the gl one - SwRasterizer: only interpolate quat and view when lighting is enabled
- vector_math: remove dead template parameter
- SwRasterizer/Lighting: pass lighting state as parameter
- vector_math: remove broken SFINAE stuff
this was originally added to eliminate warnings on MSVC, but it doesn't work for custom types. - SwRasterizer/Lighting: Move the clamp highlight calculation to the end of the per-light loop body.
- SwRasterizer/Lighting: Move the lighting enable check outside the ComputeFragmentsColors function.
- SwRasterizer/Lighting: Do not use global registers state in ComputeFragmentsColors.
- SwRasterizer/Lighting: Do not use global state in LookupLightingLut.
- SwRasterizer/Lighting: Fixed a bug where the distance attenuation bias was being set to the dist atten scale.
- SwRasterizer: Fixed a few conversion warnings and moved per-light values into the per-light loop.
- SwRasterizer: Run clang-format
- SwRasterizer: Flip the vertex quaternions before clipping (if necessary).
- SwRasterizer: Corrected the light LUT lookups.
- SwRasterizer: Corrected the light LUT lookups.
- SwRasterizer: Fixed the lighting lut lookup function.
- SwRasterizer: Calculate fresnel for fragment lighting.
- SwRasterizer: Calculate specular_1 for fragment lighting.
- SwRasterizer: Calculate specular_0 for fragment lighting.
- SwRasterizer: Implement primary fragment color.
- Merge pull request #2856 from wwylele/shader-share
pica: upload shared shader code & swizzle to both unit - pica: upload shared shader code to both unit
- Merge pull request #2864 from mailwl/dlp-update
Service/dlp: Update function tables according 3dbrew - Service/dlp: Update function tables according 3dbrew
- Merge pull request #2868 from wwylele/swr-tuple