管理

开发日志:

  • Vulkan: Do near-exact lookups for the frontbuffer texture (may break everything).
  • Corrected QueryDirectory return code for no more files.
  • Vulkan: Suppress some warnings from validation layer.
  • Vulkan: Apply a half-pixel offset where necessary.
  • Add the currently active graphics system to the window title.
  • Vulkan: Remove redundant format argument from DemandResolveTexture
  • Kernel: VdSwap takes a texture format, not color format argument
  • Update the Vulkan loader to SDK 1.0.54.0
  • GPU: Make 1D textures into 2D ones.
  • Vulkan: 32_32_32_32 had wrong unsigned format.
    • Vulkan: DXT1_AS_16_16_16_16 should probably map to VK_FORMAT_BC1_RGBA_UNORM_BLOCK.
  • Vulkan: Added comments regarding CTX1 format.
  • Vulkan: Assume all 1D texture sampling is actually sampling a 2D texture.
  • Input: Bind F and K to left thumb and right thumb, respectively.
  • Whoops.

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