[NDS模拟器]8月2号测试版
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开发日志:
- OpenGL Renderer: Remove the working depth buffers, and read the default depth/stencil buffer directly.
- OpenGL Renderer: Fix bug where rendering will fail for GPU drivers that support FBOs, but not Multisampled FBOs. (Regression from commit 5deec25.)
- GPU: Fix pixel alignment bug when the framebuffer is 3x sized, running on an SSE2 system. (Regression from commit 062c0ad.)
- OpenGL Renderer: Bring back OpenGLRenderer_2_0::InitFinalRenderStates(), fixing blending for the v3.2 renderer. (Regression from commit 8c37d4a.)
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