管理

开发日志:

  • GPU: Unify the GPUEngineBase::_PixelEffect*() functions.
  • GPU: For native-sized captures, always read from native VRAM -- never from custom VRAM. Should make captures a little faster when running a custom framebuffer and/or using RGB888 color format.
  • GPU: Fix bug where sprite blending would no longer work. (Regression from commit 624dd57.)
  • GPU: Another significant performance improvement to GPU compositing in many games.
  • Now composites pixels using explicit functions for simple copy,
    masked copy, and masked effect.
  • On SSE2 systems, pixels composited using a simple copy no longer
    require the destination pixels to be loaded first, since all the pixels
    are guaranteed to be overwritten anyways.
  • Try and move the window test as far up the pipeline as possible so
    that pixel rendering can bail as soon as possible if the window test
    fails.
  • Clean up and further standardize the code for compositing BG layers,
    OBJ layers, and 3D layers.

下载PC64位:
地址1
地址2

下载PC32位:
地址1
地址2