[NDS模拟器]7月8号测试版
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开发日志:
- GPU: Fix bug on SSE2 builds where the window test mask would be undefined if the output color format is RGB666 or RGB888.
- GPU: Don't do ad-hoc allocations of working capture lines in GPUEngineA::_RenderLine_DisplayCapture(). Allocate the lines in GPUEngineA::SetCustomFramebufferSize() instead.
- Also do some minor refactoring and code cleanup.