Pull request #356 - glsl_shader_decompiler: Minor API changes to ShaderWriter
glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine()
This function doesn't need to take ownership of the string data being
given to it, considering all we do is append the characters to the
internal string instance.
Instead, use a string view to simply reference the string data without
any potential heap allocation.
Now anything that is a raw const char* won't need to be converted to a
std::string before appending.
2 hours ago by Lioncash
an hour ago in 38 min 34 sec
14 min 15 sec