管理
  • [SPIR-V] Proper implementation of getGradients
  • [Vulkan] Shader module debug object names
  • [Vulkan] Get debug markers working again
  • [SPIR-V] Fix a few issues with shaders (validation)
  • [Vulkan] Report vkCreateDebugReportCallbackEXT error codes
  • [Vulkan] Use locally generated texture binding indices instead of GPU indices
  • [SPIR-V] 2_10_10_10 is actually 10_10_10_2
  • [Vulkan] Remove dead vertex input code from the pipeline cache

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