[3DS模拟器Citra]1月3号测试版-nightly-515


  • 管理

    Optimize AttributeBuffer to OutputVertex conversion (#3283)

    Optimize AttributeBuffer to OutputVertex conversion

    First I unrolled the inner loop, then I pushed semantics validation
    outside of the hotloop.

    I also added overflow slots to avoid conditional branches.

    Super Mario 3D Land's intro runs at almost full speed when compiled with
    Clang, and theres a noticible speed increase in MSVC. GCC hasn't been
    tested but I'm confident in its ability to optimize this code.

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