[PS2模拟器]6月14号测试版
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开发日志:
- gsdx:d3d11: Fix incorrect geometry shader use
The sprite geometry shader was still being used even if the sprites were
converted on the CPUs.
Convert all sprites using the GPU - the fix isn't ideal, but it'll
likely have to do unless someone feels like porting over more of the
OpenGL changes to the D3D11 renderer.
Closes #1921.
- gsdx:d3d11: Fix incorrect geometry shader use